Now for some background information!!!


The Hitchhiker's Guide to the Galaxy is a book, written by Douglas Adams 
who currently lives in Great Britain.  He has written five in the HHG 
series, The Hitchhiker's Guide to the Galaxy, The Restaurant at the End 
of the Universe, Life, the Universe and Everything, So Long, and thanks 
for all the Fish and Mostly Harmless.

But let's not let him be known just for his sci-fi/comedy works, he's also 
written Dirk Gently's Holistic Detective Agency and The Long Dark Tea-Time 
of the Soul, which are Sci-fi/comedy/mysteries.  Then he wrote the Meaning 
of Liff and The Deeper " books which were dictionaries of words that don't 
exist yet.  Also the nearly comedic but mostly serious Last Chance to See, 
which he wrote with Mark Carwardine.

And the Salmon of Doubt is schedualed to come out any century now.

Now on to info about the levels.

Here is the levels relativeto the book:

LEVEL 1 - BOOK 1
LEVEL 2 - BOOK 1
LEVEL 3 - BOOK 2
LEVEL 4 - BOOK 2
LEVEL 5 - BOOK 3
LEVEL 6 - BOOK 4


For best picture quality, set the Gamma Correction (F11) to the lowest 
level (1)



Some jokes:

Level 1

Have you looked behind the Maintenance door in the furnace room. (clipping)
Have you flipped the big red button in Airlock 1.
Look at the last room to you right near the access panels, there's the map.
Hagra biscuit machine, they taste bad though.
Have you listen to the speech at the beginning of the level.
Listen to the door sounds, cool.
Climb onto the poetry chairs, ouch.
Press space behind the OJ car chase in the security section.
Press space on the spread sheet in security section.
Look in the dining hall and the Kitchen, boy, those guys like flesh.
Look in the toilet, there are two jokes.
Look in the first open cell, that guy's been there a long time.
Look in the cell with the dancing girls, girls are disgusting.
I like the no-where-to-go maintenance hatches.
The jokes in the air vents (read them for yourself)
Try shooting a RPG into the Out-Of-Order teleport, it comes screaming out.



In level 2 

Push space on the screen where you start
Shoot RPG's into each one of the windows in the long hallway
Read the signs inside and outside the Warp Core
Look around at the neat places in the Warp Core
In the room with all the Rotating laser guns, stand against the wall they're
 attached to and let them shoot each other.
Read the other control switch signs in the Rotating laser gun room
Fall down into the canyon with the exploding vent and find a tunnle,
 go down the slide and into the heart of the planet. (and to another exit)
Notice all the instances of red water, find the source.
Look at the ship that's picking you up.

In level 3

Go into the ships bathroom and open the stall
Press space in front of the Cola Machine and snack machine.
Remember that sign on the warp core
Stand in front of the computer on the bridge
Try going on both bright teleporter pads
Press space in front of the bookshelf.
blow up the fire extinguisher
The code to open the safe (other picture in office) is in the mini-church.
listen to the announcements on the shuttle
Blow up the HHG building
It's fun hiding behind the billboards and pick off the Rotate guns
See the shuttle from the outside (scale 1:42)
Don't kill the Rotoguns, fly up and let them kill you, and you fall... Splat.

Level 4
-------

In case of fire strikes again!
I like the Controller of the Universe' Hut
The Inebriation machine, one good, one irrational.
The opening cieling door
Try dropping down the Time Turbine shaft.
The ship bay is pretty cool
The whole layout of the Golgafrichiam ship.
Look at the type of people they send to colonize another planet
Look at the planet they try to colonize


Level 5
-------

It's so fun chasing that sofa around.
Time tunnel again, but in reverse.
I wonder who's winning the cricket match.
A flying party, in the small of the back.
Krikkit, Asteroid and you in the Dust Cloud.
My vain attempts at putting each scene at each perspective.



Some fun explanations:
=======================


The 1-way mirror
----------------

You know how in medical installations, or research laboratories there
are one way mirrors.  Mirrors that have a reflection side, and the
other side is transparent.  Well, originally in the cell block, I just
used a masked wall, and the texture being the shiny metal like the one
I used as the floor in the airlocks.

Then we (we being myself and my brother) had thought of using an animation 
of the hallway, (such as the one on the other side of the mirror) as on the
front, pretending that there was a reflection there.  But as there wouldn't
be a duke in the hallway, nor would anything else be moving except for the
blue light throbs.  So then my brother suggested I actually do everything 
to make a working mirror, but don't block it, then the mirror room (room 
behind the mirror) would be the security office.  You wouldn't believe all 
the HOM's I got with this.  Then I decided to make a teleporter in front 
of the mirror, to teleport you to the room, and visa-versa.  But to make 
a proper mirror room, I had to push then whole right side of my map down, 
making the airduck really long as it had to connect to the room behind the 
security office.   The now really long tunnel posed a really good joke, 
(also thought of by my brother) "Size only counts when your crawling around
inside the thing!"  Also, but this being my idea, the Hidden Weapon 
Inc. at then end.



The Mine Field
--------------

Extremely easy on paper, impossible in Build.  The main problems were:

1.  I high-tag for each C-9
2.  A touchplate and Masterswitch for each tile.
3.  Not yet knowing that by pressing Shift, I could copy sprites.

But still, I made the mine field, and it works.  Another cruel trick 
employed was the fact that you can only touch a certain type of tile for 
a c-9 not to go off, and instead spawn pig-cops.  My brother was hopping 
around frantic trying to see which tiles did nothing.
But I fixed that little trick and made it a lot less dealy.


The third Teleporter
--------------------

Read the sign, we warned you.




The Furnace
-----------

You may experience slowdown when inside the furnace.  There's over 100 
sprites in one small little room.  And as for what's on the desk, I'd
just like to say that it was my brothers idea, and don't try tracking on 
the puddle as it won't work.  And only enter the furnace if you're strong
of mind.

All the furnace was before my brother was a hole with a fire and a Jetpack
at the bottom.


The RPG hallway
---------------

The Malfunctioning teleporter gave way to this idea


The green sign in the sunset room
---------------------------------

it says "Sunset World" in some form of Japanese


The Red water all over
----------------------

Whenever I made water, I made it red, seems to make the level look more 
connected, even though it's all over the place.


The Warpcore water
------------------

I did a test, creating a big room and splitting it into 3, then I made 1 the
"on top" section, and the other far one "under water" sector.  If you stepped
onto the "on top" sector and press down, you go under water and the screen
turned a blue tinge.  If you now walked out of the sector, the scuba gear
would deactivate but the screen would still be blue.  If you stepped into
the underwater sector without going down from the other one, it would be like
under water, but it wouldn't be blue.  I used that effect in the Warp core, 
to slow things down, to be able to go up and down without a jetpack and make
the sharks a bit more realistic.


The End-Level-Button(s)
-----------------------

In one last room, I have like 15 duke buttons, and only one does anything,
it was my original idea that a c-9 would go off in front of you every time
you activated the wrong one, but I decided not.  Just keep running up a 
tapping space until you find the real one.


Rain
----

Just take alot of water drop sprites, and throw them to the roof.


The Time Turbine Controller Switches
------------------------------------

My original idea was to have one multi switch to make a single turbine
turn at different speeds, but you can only set one speed for any one action.
So I changed the design a bit.


1 Way Teleports
---------------

I don't have the Atomic addition, so i had to make 1 way teleports the best 
way I could, look how desperate I was.


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Oh well, I guess that's it.

19day


